

There are unlockable skins for characters, their weapons, and mounts which can be earned via gameplay or purchased via microtransactions.
Battlerite ranks in comparison full#
Once it is ready for prime time and has a full proper release, the game will be free-to-play with an option to earn characters or a to-be-determined price to buy them. The combat doesn’t exactly reinvent the wheel, but it doesn’t have to - it feels like constant fast-paced, intense team fights you’d find in any other MOBA, which is always the best part to play or watch as a spectator.Ĭurrently, there are 15 characters available, all of which are unlocked from the start, as well as future characters for those who buy the $20 game while it is in Early Access. One major difference is the short cooldown times and lack of some kind of ability or magic power needed to use abilities, meaning you’re constantly in the fight using more than just your basic attacks.

Many characters have similar abilities mapped to the same keys, such as supports’ right-click being a heal, while others have a dodge or jump that allows them to get over barriers mapped to their space, and many have a Q ability that does a counter. Most characters right-click is their more powerful ranged attack, while left click can be either ranged or melee depending on the character. Movement is mapped to WASD keys, while abilities are on both clicks, and the QERF and space keys. The combat will feel familiar to anyone who has ever played LoL or any other MOBA. Easily the best stress-free matchmaking I’ve ever seen in a MOBA. Thankfully, Battlerite‘s matchmaking takes out the whole arguing over who gets to play what character and what role, as it automatically matches you with teammates that fill the roles you didn’t choose. Characters can be a mix of three roles (melee, ranged, or support), though each is labeled with their intended role. Most matches are done in under 10 minutes total, which is a nice change of pace considering I’ve had matches of LoL or Smite last well over an hour.īefore queuing up for a match, you select the character you’d like to play as. Rounds have a two-minute timer, at which point the playing field shrinks to a small circle in the center, forcing you to confront your opponents or die from being outside the battlefield. You simply select one of three predetermined ‘Battlerites’ per round that act as buffs to your various abilities, then get straight to battle. Matches take place at breakneck speeds as there is no grinding, jungling, shopping, or minions to speak of. The first team to do so three times wins. The goal of each match is to eliminate the other team in one of the various small arenas. Matches take place between two teams of two or three, with the latter being ranked. While Battlerite is a MOBA by the definition, it forgoes a lot of the traditional elements to just get straight to the action. It takes all the parts I loved about LoL and leaves out all the things I hated. Battlerite is damned good - and not just as a Steam Early Access game. As a recovering LoL addict, that both scared and excited me. Upon being shot a key by the developer and installing the game, I found myself playing for hours straight. My first thoughts upon seeing Battlerite‘s Steam page was “This looks like yet another boring and doomed-to-fail League of Legends clone,” which I’m sure would be the reaction of most people who haven’t played the game.

No grinding, no shopping, no minions, just fighting
