
If you want to win, you have to spend too much money in the post-Un’Goro era. The writer says that while “ Hearthstone costs too much" is not a recent complaint, players might be right this time around. I’m sure you’ve heard the complaints about Un’Goro being too expensive, and this story is all about those complaints. Un’Goro Expects Players to Spend Too Much According to the writer of this article, Blizzard should probably nerf the Quest by making it 5 rather than 4 minions, but it remains to be seen whether any action will be taken and if yes, when that will happen. And when that actually happens, the game becomes pretty much unwinnable, although there are some instances when pros have turned it around. Thijs has played against a player who completed the Quest on the very first turn of the game. While initially players thought that playing 4 minions with the same name would be tedious, it has turned out that it’s very easy to do, which means players get to see the Rogue Quest very often. Very interesting interview that you should check out. He doesn’t seem to be too worries about Rogue dominating because he thinks aggro decks and Taunt Warrior can take down Rogues relatively easily.

Dean Ayala said that Rogue was one of the scariest quests (along with Mage), but at the same time they wanted to push new decks to the limits. Let’s jump into the Un’Goro crater and get started.īy now most players know that the Rogue Quest is a very powerful one because of how quickly players can complete it, and it looks like the designers were also weary of its power. We also got a sense of where the meta stands right now, although the top deck might surprise you unpleasantly.

Unsurprisingly, players are already calling for the nerf of some cards, which is always the case when new cards enter the game. In terms of gameplay, though, people are enjoying putting together new and, occasionally, silly decks. As was to be expected, last week was pretty much all about Journey to Un’Goro, the latest expansion, but this time around not everyone was happy about what the expansion has brought to the game. Houndmaster and Animal Companion just seem too strong to not include them - also they serve for the additional Beast Synergy.Hello everyone, and welcome to a slightly-delayed Touchstone Tavern, our weekly Hearthstone (Free) roundup of great news and videos. Maybe a second Hunter's Mark could be more worthy than the Grievous Bite, but I'm not so sure about that yet. However, Kill Command is primarily included for SMOrcing - we're playing Hunter after all. Also Kill Command] can serve this purpose, as it will nearly always deal 5 damage. Hunter's Mark and Grievous Bite will serve to clear a little bit. I'll see about that once the expansion is released. In case a finisher is needed, for the beginning I've put 2 copies of Call of the Wild inside - maybe this isn't necessary or could be reduced to 1. Also Tundra Rhino could work really well once your deck is filled with those raptors. Stampede and Cult Master are there to refill your hand at any time, while Tol'vir Warden seems to work especially well once your deck also includes the raptors created by Carnassa - perhaps allowing you to draw quite a lot. Obviously there's a ton of 1-drops to play for getting out your Queen Carnassa as fast as possible.

So although this list is pretty self-explanatory, here some notes: After the long time of not seeing Rexxar at all on ladder, I just want to make hunters work again by any means! Hey guys - this is my first attempt on an Un'Goro Hunter list. Mysteries of the Phoenix: Druid and Hunter Mysteries of the Phoenix: Warrior and Rogue

Duels Advanced Guide - With Deck Lists and Treasure Tiersĭuels: Practical Guide to go Infinite in HC Duels
